membuat animasi dengan processing

animasi dengan processing

float x, y, z;
float size = 75;

  void setup()
  {
   size(1000,500);
     frameRate(30);
  }


  void draw()
  {
     background(25,25,112);
  int d;
  d=second();

noStroke();
//matahari
fill(0+50*d,0,0);
ellipse(75,70,100,100);
//Jalan
fill(150,75,50);
rect(0,400,1000,100);
//gunung
fill(0,100,0);
arc(350,450,800,550,(180*PI)/180,(0*PI)/180);
arc(750,450,750,450,(180*PI)/180,(0*PI)/180);
//efek salju
fill(145);
arc(340,225,440,100,(180*PI)/180,(0*PI)/180);
arc(770,260,400,85,(180*PI)/180,(0*PI)/180);
ellipse(200,245,200,100);
ellipse(375,245,200,130);
ellipse(500,250,200,100);
ellipse(680,270,200,100);
ellipse(800,270,150,110);
ellipse(900,270,150,70);
//Rumah
fill(255,0,255);
triangle(120,350,90,375,150,375);
fill(20,100,200);
rect(90,375,60,30);
fill(0,100,0);
arc(120,405,30,50,(180*PI)/180,(0*PI)/180);

//
fill(0);
triangle(80,375,50,400,110,400);
fill(255);
rect(50,400,60,30);
fill(100);
arc(80,430,30,50,(180*PI)/180,(0*PI)/180);
//
fill(200,100,0);
triangle(160,375,130,400,190,400);
fill(200,0,0);
rect(130,400,60,30);
fill(0,200,200);
arc(160,430,30,50,(180*PI)/180,(0*PI)/180);
//
fill(100,100,100);
triangle(200,325,170,350,230,350);
fill(255,255,0);
rect(170,350,60,30);
fill(255,70,70);
arc(200,380,30,50,(180*PI)/180,(0*PI)/180);

fill(100,100,100);
triangle(200,325,170,350,230,350);
fill(255,255,0);
rect(170,350,60,30);
fill(255,70,70);
arc(200,380,30,50,(180*PI)/180,(0*PI)/180);

//rumput
strokeWeight(3);
fill(34,139,34);
triangle(750,350,735,450,765,450);
triangle(780,350,765,450,795,450);
triangle(810,350,795,450,825,450);
triangle(840,350,825,450,855,450);
//salju
fill(255);
ellipse(50,5+10*d,10,10);
ellipse(50+10*d,5+10*2*d,10,10);
ellipse(50,5+10*3*d,10,10);
ellipse(100,0+10*d,20,20);
ellipse(100,0+10*d*3,20,20);
ellipse(100+5*d,0+10*d*2,20,20);
ellipse(200-10*d,0+10*3*d,20,20);
ellipse(200,0+10*d,20,20);
ellipse(275+10*d,5+10*d,15,15);
ellipse(275,0+10*d,15,15);
ellipse(300,0+10*d,20,20);
ellipse(350+10*d,0+10*2*d,20,20);
ellipse(350,0+10*d,20,20);
ellipse(350-10*d,0+10*d*2,20,20);
ellipse(450-5*d,0+10*d,17.5,17.5);

ellipse(50,30+10*d,10,10);

ellipse(500,5+10*d,10,10);
ellipse(500-10*d,5+10*d*3,10,10);
ellipse(500,5+10*d*2,10,10);
ellipse(600+10*d,0+10*d,20,20);
ellipse(650,0+10*3*d,20,20);
ellipse(675,0+10*d,20,20);
ellipse(750+10*d,5+10*4*d,15,15);
ellipse(800,0+10*d,15,15);
ellipse(850,0+10*d,20,20);
ellipse(850+10*d,0+10*d*3,20,20);
ellipse(850-10*d,0+10*d*2,20,20);
ellipse(875,0+10*2*d*3,20,20);
ellipse(875-5*d,0+10*2*d,20,20);
ellipse(900-5*d,0+10*d,17.5,17.5);
ellipse(900+5*d,0+10*d*1,20,20);
ellipse(900,0+10*d*3,20,20);

//awan
    y = y + 0.8;
  translate(y-200, height/2-2*size/2);
fill(95,158,160);
ellipse(450,-50,70,45);
ellipse(500,-50,85,65);
ellipse(540,-50,70,35);

ellipse(700,-100,80,50);
ellipse(750,-100,95,75);
ellipse(780,-100,80,55);
ellipse(815,-100,75,40);

ellipse(250,-100,80,35);
ellipse(300,-100,80,45);

fill(106,90,205);
rect(100,250,100,50);
fill(72,61,139);
rect(200,265,40,35);
fill(255);
rect(210,272,20,20);
fill(65);
ellipse(130,300,30,30);
ellipse(200,300,30,30);
//mobil
x=x+0.5;
 translate(x, height/2-3*size/2);
fill(255,20,147);
rect(200,100,100,50);
fill(255,105,180);
rect(300,115,40,35);
fill(255);
rect(310,122,20,20);
fill(65);
ellipse(230,150,30,30);
ellipse(300,150,30,30);
 translate(y,size);
fill(0,255,0);
rect(200,50,100,50);
fill(124,202,0);
rect(300,65,40,35);
fill(255);
rect(310,72,20,20);
fill(65);
ellipse(230,100,30,30);
ellipse(300,100,30,30);
}



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